The Beaten Diaries #5: The Locations and Enemies of BioShock


love the BioShock series. I was actually really surprised that I liked each game as much as I did. I am terrible with horror and meandering around dark worlds and corridors in games – absolutely terrible – but I wanted to get through BioShock so bad that I just did it, and to my surprise, it wasn’t that bad at all. Hurrah! I thought, maybe I’m not a wimp after all! I wasn’t shivering in my boots and I didn’t break out into a cold sweat, I’d say that it went very successfully and I am very proud of myself.

The first game, in particular, is one that I, and a lot of people, enjoy. You can’t really go wrong with its uniqueness and the in-depth and complex political story (who doesn’t love politics? Well, to be honest, I don’t. But fictional ones are neat). I love the game so much that I’m actually planning on doing lots of research and writing a series of posts about it, so I thought I would make a simple one for now.

I’m not entirely sure how long it took me to beat the first BioShock game. I beat it nearer the end of 2016, and I remember beating it in 5 days. I also completed the game without harvesting any Little Sisters (because I can’t deal with being evil during a first playthrough). I got 22 out of 66 trophies, which isn’t that many, come to think of it, but then again there are a few DLC trophies too, so maybe one day I’ll be able to obtain those (if they are still attainable that is).

For this post, I would like to make a mini-encyclopedia, if you will, of a few enemies and locations that I think are cool and whatnot. Because BioShock, is cool as heck.


The locations in the first BioShock are all very much grim and bleak, but it’s really incredible since Rapture is a city that’s underwater. Rapture is a massive location under the north Atlantic ocean, created by Andrew Ryan (as in, the character Andrew Ryan in the game), and really, I’m feeling excited just talking about it. It is so extensive and there is so much to research about. But alas, I’ll control myself for now.

♦The Lighthouse

The Lighthouse is the hidden entrance to Rapture, and this is a very iconic location to the BioShock series, as this is where everybody starts off when the delve into the game for the first time. Everyone remembers the plane crashing, nearly drowning, being surrounded by fire and then climbing up the steps in the lighthouse, only to find dead people strapped to chairs. I mean, in real life that would be quite horrifying. I think a lighthouse was a great location implemented into the game though, as it really sets an atmosphere, and of course, it links to all the ocean and sea stuff, where the first two BioShock games are located. The ocean is pretty scary, so I don’t blame them for coming up with that idea.


♦Welcome Center

How nice! A place to be welcomed! Whether you actually want to be welcomed to Rapture or not is a different story. But like it or not, there is a ‘Welcome to Rapture’ area for you. This gateway was the start of a lot of citizens new life in Rapture, and it included lots of facilities and relaxing areas, to sit or eat or drink. It was meant to impress people upon arrival, although I doubt it has that effect anymore with all the corruption and monsters and whatnot.


Moving onto the locations that are more within Rapture’s world, one of my favourites is Arcadia. Arcadia is said to be the heart of Rapture, and within it, there is lots of plant life which provided the city with oxygen. Within Arcadia, there are locations such as the Tea Garden, Waterfall Grotto, and the Tree Farm. For someone like me who loves nature, it was pretty nice to walk around the damp universe but still get a sense of life and tranquility. Arcadia was created notably by Julie Langford, a botanist, who was pretty much forced into making citizens pay money in order to access the gardens and oxygen. I don’t know about you, but having to pay for oxygen doesn’t really appeal to me.


♦Farmers Market

I remember this place really well. You had to make your way around wineries, cellars and apiaries, in order to find some ingredients. Back in the day, the Farmers Market was a place citizens would go in order to buy apples, cheese, tomatoes, honey and other food products. To bad the game isn’t more like Harest Moon. But this is another feel-good place that unfortunately, now, is full of decay. Also, if you’re not careful in the apiary, you could get attacked by bees.



Aah, yes. The boss room. I never really forget any location where a huge boss fight takes place, especially if it’s grueling and time-consuming. From what I remember, it didn’t take me too many tries, but I think I was on the brink a heart attack constantly. This place is actually the tallest point in Rapture, so I hope no one who plays has a fear of heights underwater.


Of course, there are your fair share of enemies in BioShock too. Each species with their own story of how they mutated or became that way. To be honest, I’d read their autobiographies.

♦Big Daddies and Little Sisters

I think even people who haven’t played BioShock know about these two. Big Daddies are there to protect the Little Sisters, but they are monstrousThey are basically these huge machines, which are heavily armored and have very dangerous weaponry, which I wouldn’t put my face anywhere near.

In the game, you have to gather ADAM, which is used to develop your characters abilities. Little Sisters gather this substance, and one of the big goals of the game is to get it for yourself, which is difficult when you’re choosing whether to save or murder these tiny girls. If you murder them, then you receive more ADAM, but this can heavily influence the ending of the game and of course, your conscience. Big Daddies are not very happy when the Little Sisters are in danger, so beware of that, because they get angry, and I mean, desperately in need of some anger management classes type of angry.



Splicers are definitely the most common enemy in the first and second games. There are a few different types of Splicers in the game, and they are all remnants of the human population that used to live in the city. Creepy, huh? So these deformed monsters in Rapture, also want the ADAM that you’re gathering from the Little Sisters. So obviously, there seems to be a lot of competition here. Why can’t we all just share? Uh, I hate dealing with egocentric mutations.

I do like the splicers though, because they often wear masks. I like masks, and I like that they still care a little bit about their fashion.

The types of Splicers you can get in the game are Thuggish Splicers, Leadhead Splicers, Spider Splicers, Houdini Splicers and Nitro Splicers. I distinctly remember the Houdini Splicers, as they are notoriously known for their sneaky disappearing acts, which is pretty frustrating when you’re trying to put a bullet into their head.

But anyway, in general, this series is awesome. I know someone might not see why people like it so much, but I’m easily impressed, and might I add, the music and audio diaries are a really nice touch.

Thank you and Happy Gaming!


Find BioShock on Steam here:

2 thoughts on “The Beaten Diaries #5: The Locations and Enemies of BioShock

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