MAY ISSUE: POST #24
One of my favourite series on the PS3 is definitely the BioShock series. I’ve already mentioned it on my blog a few times, and for good reason. It’s a fantastic series with a great atmosphere and a very (very) complex and detailed story that I really must buckle down and study sometime.
I know that some people didn’t like BioShock Infinite so much, but I did. Maybe it wasn’t as good as the first game, but you can’t really compare it either. It has a completely different setting, where you’re above the clouds instead of below the sea. It’s basically a BioShock game where you finally see the sun and burn your eyeballs.
The one thing I definitely love about BioShock Infinite though is the style and the artwork that goes with it. Come on, the whole city- apart from all the violence and bad stuff- would be so peaceful to stroll around in. This also means that, yes, another item on my wishlist is the BioShock Infinite art book. Even if you didn’t like the game, you can’t deny that owning a copy would be a blessing.
Thus, one of the artists that I researched and looked into was senior artist Chad King, and that’s who I’m going to be showcasing today.
Name: Chad King Links: Website Blogspot All artwork owned by Chad King. Images gathered from his website and Blogspot.
Chad King studied illustration at the Ringling College of Art and Design and was first hired to work as a texture artist on the video game Superman Returns in 2006. After being hired by Irrational Games, (I thank them for making such a good decision) he then began to produce lots more content. First I want to first talk about BioShock Infinite in particular, while the sun is beaming at my face from my window and I can hardly see what I’m typing.
So BioShock Infinite is the third game in the BioShock series, and it follows the story of Booker DeWitt in the city of Columbia in the year of 1912. He has been told to find a woman named Elizabeth, who has been unfortunately sealed away for quite some time. The game has a lot of chaos and philosophical concepts, which makes it pretty darn interesting if you ask me. But anyway, I’ll save that sort of talk for another post, let’s see Chad King’s art for this game in particular.
I know that’s a lot of his work in a row, but look how amazing these are! Especially the first two. They have so much detail and really good tones and the composition of the first one almost makes my heart melt (because I took photography in school at one point and I’m all about that composition). The rest of the concepts are really cool, and it’s nice to see the ideas that went into the game before it was released.
Next up, we have the images from the Welcome Center Hotel folder on his website! And can I just say, why can’t building and management games have this style? Like, imagine a hotel management game like this. I think it would blow everyone’s minds away. It certainly would blow my mind away. And blow my socks off. Honestly, though, these buildings look so pretty floating there like that, and I don’t say that every day.
Sadly we’re coming to the end, but let’s see some of his personal work because personal work is the best and you can’t go wrong. The last one there is so sweet. I want it framed. Can I please have it framed? People would come into my room and say ‘aww’ all the time, and that’s exactly what I want out of life.
And I’m sorry, this. This. This is the best artwork I have seen in a long time. It’s the kid and the bird from Up, but I think something is slightly different about them. Hm. Maybe not. This is exactly how I remember them. I’m sure of it.
Coincidentally, each time I do one of these posts it makes me want to pick up drawing again. Perhaps I should. I’ll keep you updated with my thoughts somewhere on the internet, no doubt. The internet is the best place for random and useless thoughts, and that’s my wise phrase for the day!
Thank you for reading and Happy Gaming!