Looking Back at May and A Fresh Start

JUNE ISSUE: POST #1

Recently, I’ve been in a bit of a rut when it comes to writing. I’m not sure how often or how much I want to do it, and I don’t know what to write about and if it’s even good in the first place. But, I woke up today feeling like writing about something. So here’s a post for you. Apologies for not posting much this last week, but it’s June now so perhaps I can have a fresh start (hence part of the blog title, “A Fresh Start”. I knew the title would link to this post somehow). Although I guess I’m on a semi-hiatus? I’m still experimenting with my hobbies and every now and then I need a break to rethink things, since writing is by no means easy (for most people anyway), especially when it’s only something you got into a few months ago.

I do enjoy writing stories, however, and I was thinking about writing some based on video-games, but whether people would enjoy them or not, I have no idea. But again, I just want to do what I feel like doing, even if one day I have passion and other days I don’t, I think it’s okay. If one day I want to try something different- I want to be open-minded and give it a shot. So that’s what I’m aiming for. Perhaps you’ll see more stories and artwork on here for the month of June. Maybe even some photography. Or something completely different. But, whatever I post, I hope I’d have some support. Even knowing that one person is supporting me makes me happy. So thank you. And here’s to another month!

That means that yes, somehow May is already over, and if you look over at this post Ten Gamer Goals for May you’ll see that I was trying to complete some goals. And, I think I failed. A lot. But nevermind, I’m going to be trying out some of these same goals for June, so perhaps it’ll go better this time around! Let’s have a look back at how I did.

1) Do a video game book reading challenge

I didn’t read as much as I wanted to, but I did finish the novel adaptation of Alan Wake by Richard Burroughs. It was pretty good. I really felt like I could imagine the whole game while reading (it’s a great game, by the way). The writing could have been better, but I’m happy I read it nonetheless. Next up I want to read the books for BorderlandsDragon Age, and BioShock. So, wish me luck!

2) Read Game Studies books/articles

I didn’t do this at all. I really should have since I have some Game Studies PDFs and all, but it’s okay. It’s just another fresh goal for June. Bring it on.

3) Read Game Magazines

I didn’t really do this that much either, but luckily I did pick up a few more for super cheap. So even though I didn’t read many, I did improve my collection at least. (Picking up more things instead of playing them? I think everyone can relate, right?).

4) Beat 5 Games

Last month I beat, let me see… 3 games. Which is a lot less than I wanted to beat, and a lot less than I was beating monthly last year. But hey-ho, they were games I really wanted to beat so I’m cool with it. They were the Dreamfall Chapters, Beyond Good & Evil and Edna & Harvey: The Breakout, so I’m pretty happy. I recommend all of them, too.

5) Earn one Platinum

Nope. Noppity-zero-none-nope. Nowhere near, unfortunately. This month I will conquer a game once and for all! (I hope.)

6) Play Silent Hill

Well, I did play it. I played some of it. I tried it. I was terrible at it. I really am not used to those controls. This isn’t going to be a goal for June since I’m probably not going to pick it up again for a while. Not until I do some hand exercises anyway.

7) Get 50 WordPress followers and maybe some gamer buddies? 

Oh! Neat. I actually did get over 50 WordPress follows, so that’s awesome. I won! I completed a goal. Now, am I trying to get to 100 follows in June? We’ll see. (Thank you to all my followers and readers, by the way).

8) Become more knowledgeable about games in general

I probably am somewhat. I read about games every day so I’m pretty sure my stats in gamer knowledge have risen. So, yay for that! More stats!

9) Watch some tv shows/movies based on video games

I thought I did this, but I actually didn’t. I went on a Jimmy Neutron binge instead. Oops.

10) Have fun!

Oh, I try. It’s hard, but I try. I need some tips to try and have more fun. How do people have fun nowadays? Please do let me know in the comments.

So, yeah! Those were the 10 gamer goals that I had set up for May, aaaaand I didn’t do so swell. But that’s okay, I mainly want to focus on beating more games and reading and trying to write what I can for this next month. Having goals is nice but you shouldn’t let them control your life.

What goals do you have for June? Let me know and we can support each other!

Thank you for reading and Happy Gaming!

-LDG

 

My Favourite Songs on Rock Band (Wii)

MAY ISSUE: POST #30

Since I lost a lot of motivation to write anything today, I thought I would do a simpler post and also share some good (or good in my opinion at least) music while I’m at it. I like rock music, and I like Wii games, so when I finally received Rock Band for Christmas one year, I didn’t put it down for months. Years, even. I was constantly rocking. I didn’t actually play Guitar Hero at all until 2016. I was a full-on Rock Band person.

The first Rock Band game was released on Xbox 360, PS3, PS2 and Wii around 2007/2008. It was developed by Harmonix, distributed by EA and published by MTV Games. The game allows you to play with up to four people (or you can wing it solo, like me. Because I didn’t have friends that were as cool as me. Cough cough). You can play guitar, bass, drums or sing (if you want to deafen your neighbours), and even keyboard in the later editions of the game. The great thing about it is that you actually play physical plastic instruments, and that was the real fun part.

So what songs can you expect from Rock Band? Well, I’m mainly talking about Rock Band 1 and here, although there is, of course, another two games and Rock Band: The Beatles and Lego Rock Band to browse through if you so wish.

Let’s have a listen. Here are some songs that I played many many times.

Thank you to all the YouTube channels I got the videos from, and 
thank you to all the bands for making these great tracks in the 
first place.

1. Dani California – Red Hot Chili Peppers

No, I’m not singing along at all. Why would you even think that?

2. (Don’t Fear) The Reaper – Blue Oyster Cult

This song was on the first Rock Band but I’m linking this video because of the good quality. I love this song to death. This is probably one of the songs that I’ve continued to love and listen to for years and years.

3. Detroit Rock City – KISS

Can’t go wrong with some KISS. I remember buying the song after I played it in the game, although I don’t really love it as much recently. But, of course it’s still great, and I would love to be able play it on guitar one day.

4. Foreplay/Long Time – Boston

Boston is a great band. ‘Nuff said.

5. Tom Sawyer – Rush

This song is one of the best songs in existence though, to be honest, and I’m going to bless you with Rush playing it as well as the song itself. I’m too kind. Please, rock out all you wish, but don’t give yourself a concussion.

6. Welcome Home – Coheed and Cambria

I definitely played this song the most. Oh man, this was one of my favourite bands for a while, and a lot of their songs are still my favourite songs to date. I really need to play this on Rock Band again. I’m ready for some nostalgia.

7. Aqualung – Jethro Tull

I actually have a big history with Jethro Tull and his music. My Dad was and still is an avid fan, and he passed that onto me. So, I’ve seen him live numerous times. He’s incredibly talented.

8. Eye of the Tiger – Survivor

Come on, you have to mention this song. I’d be a criminal if I didn’t.

9. Man in the Box – Alice in Chains

Alice in Chains is another great band. I’m so glad this game introduced me to a lot of this genre music, whether it’s good that it was the game that did that though, I don’t know. But, hey, at least I got into rock even when I was a weird looking nerdy kid.

10. White Wedding – Billy Idol

And finally, don’t lie and tell me you don’t do a little shakey-head-nodding thing at the opening guitar riff.

What were your favourite Rock Band songs? Comment below!

Thank you for reading and Happy Gaming!

-LDG

The Beaten Diaries #13: Dishonored and Why Stealth is Fun for Some People (and not me)

MAY ISSUE: POST #35

So, I’m really bad at stealth. I mean really bad. First of all, it makes me paranoid, and who enjoys feeling paranoid? Well, some people, maybe, but I don’t get thrill out of it at all (I don’t even like the tension in games shows). With that being said, I have enjoyed some stealth aspects in video games. Recently, I played Beyond Good & Evil, and it became one of my favourite PS2 games. But with that being said, I think there’s a difference between stealth on the PS2 and stealth in more modern gaming. I for one think it’s more difficult nowadays, but then again, maybe I haven’t tried enough sneaky games to really have a proper opinion (so don’t trust what I say, basically).

With that being said, I was really excited to try Dishonored back at the beginning of 2017. However, I had no idea that it was technically a stealth game, and I went in weapons ablazing, and then got miraculously stuck when it came to having to sneak past some guards.

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I don’t know whether it’s because I get really nervous, or because I rush things when I’m nervous, but I was terrible at those parts of the game. I did beat the game though (I know, it’s shocking)… on high chaos that is (meaning that I shot a lot of people and kept stealth attacks to a minimum. Oops. Well, at least I got a trophy for it). Overall  I beat the game on normal difficulty, but it felt harder than normal and I didn’t even get more than 25% trophy percentage. I felt pretty ashamed.

But anyway, before I delve into the world of stealth, let’s look into the game Dishonored a little bit because it is a well-loved franchise after all, and a lot of people enjoy it and I understand why. Dishonored is a stealth (well, it’s meant to be stealth. I changed it into the least stealthiest game in the world) action-adventure video game, published by Bethesda Softworks (also known for the Fallout series, of course, among other titles) and developed by Arkane Studios.

The game throws you into the word of an assassin, who seeks revenge! Set in Dunwall, you begin as the bodyguard for the Empress, but then she gets killed and her daughter is kidnapped, so that’s not very good. Your character, Corvo, escapes just before his execution (lucky for him), and with the help of some loyalists, you become an assassin to help restore the Empress’s daughter, Emily, to the throne. It’s all very exciting, I must say. I really wonder what being an assassin must be like. I’d be too nervous to be one, to be honest. I’d constantly ask if it’s okay to assassinate people and then apologize for killing them for weeks afterward.

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So what about stealth games? And why do some people like stealth more than others? This is the question I’m raising for this post today.

I’ve been browsing some forum posts revolving around this type of question, and these are the thoughts that I’ve decided to note. Someone said that they’re a fan of stealth because it requires a lot more thought and planning, and they say it’s a lot more satisfying when you complete a mission without setting off alarms or killing anyone. But somebody has also commented, that if a game gives them guns, they’re going to use them, and they find it boring to sneak past enemies rather than straight-up shoot them. I personally side with this second comment to an extent. I definitely find it way more fun to run around and shoot everything and laugh manically, but really, should it be fun? Why is killing in games fun in the first place? Maybe it’s because doing bad things is stimulating, but of course,, in games you don’t experience the consequences like you would in real life.

So maybe that’s why stealth is fun for some people. Maybe the thrill of almost getting caught but then managing to quietly kill your enemy is way more satisfying than getting noticed and then shooting everyone around you in a frenzy. Especially since you can’t really do that sort of thing in real life. I for one actually have definitely enjoyed killing some enemies in games by sneaking around a corner and grabbing them and smashing their head against a wall and strangling them (it’s hard not to sound like a psycho, but seriously, I’m not). But playing a whole game stealth? It gets a tad boring for me. So I guess, all in all, I enjoy games that let you choose and strategise. I like having control and choosing what to do in the situation, rather than being limited to one particular tactic.

Some people really enjoy strategizing in games and spending the time to think about what they’re doing. I suppose these are also the same people who like puzzles and are very patient, perhaps, But then again, I love puzzle games and have patience but hate stealth, so I guess it just depends on the person (and how they like to kill people). But again, I hate tension a lot. So crawling around a room for a while trying not to get caught just makes me feel on edge a bit too much. But I guess playing a game stealth changes the whole experience entirely too, and it gives you more options. Some stealth games actually give you the choice not to kill anything, and I understand the satisfaction with that, especially if you finished playing a game like Killing Floor or something beforehand. It definitely makes a nice change.

The main thought I have here is about tension. I suppose stealth is seen a lot in horror games too because of this reason. Which is why I absolutely screamed my head off when my husband was playing Alien Isolation and I accidentally watched at the wrong moment and he was stealthing and something was behind him and he didn’t notice and- shudder. Stealth definitely makes horror games more intense, and I guess, more fun and scary for certain people.

Another point is that I also think that stealth can make you feel cleverer in the long run, especially if you outsmart enemies or aliens or whatever you’re up against, and your actions really do matter. So really, it’s up to you to decide what sort of gameplay you enjoy, and whether you can handle the anxiety of nearly getting caught.

Thus, even though this was a mishmash of thoughts regarding stealth, I’d like to hear your thoughts on the topic. Do you enjoy stealth games? Or do they make you too nervous like me? Let me know in the comments!

Examples of games where you can stealth-it-up include:  

♦Metal Gear Solid (another series I was absolutely terrible at, but 
I think I just need practice)
♦The Evil Within
♦Batman: Arkham Asylum
♦Splinter Cell
♦Deus Ex
♦Hitman
♦Thief

Thank you for reading and Happy Gaming!

-LDG

Minimalistic Games on Steam

MAY ISSUE: POST #34

Much to my excitement, there’s actually a ‘Minimalist‘ tag on Steam, which means you can browse games with a minimalistic style, and that’s pretty awesome. Some days you just wanna throw away all that chaos and be a minimalist (at least I do anyway).

For this post, I’m going to be choosing ten of the interesting-looking titles, and showcasing them to you. Keep in mind that these are games I haven’t played yet, but I will probably play them pretty soon since I’m choosing them to share with you guys.

Flower Design

If you like Viridi, then you’ll probably like the game Flower Design. It looks like a simple flower arrangement game, where you, well, arrange flowers and change colours of flower pots and stuff like that. Frankly, it looks very relaxing. Even the style of the game puts me at ease. All in all, if you want a game which provides you with a cheaper alternative to real flower arranging, then this is for you.

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Mini Metro

Mini Metro is a strategy simulation game which involves designing a subway map for a growing city. The goal is to keep the trains, routes, and lines efficient, without running out of resources. I’ve only ever gone on a subway about two or three times in my life, but this game seems like it would make you never see maps the same way again. Even though it seems like a puzzling game, it’s also apparently relaxing, and definitely minimalistic, so you should give it a try.

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Maciej Targoni’s Games

Do you want really cheap puzzle games with lovely aesthetics? Then klocki is one the games you should be looking into. The maker of this game is called Maciej Targoni, and his other games Hook and PUSH are minimalistic puzzle games, as well. So do yourself a favour and look into all three. They’re all simplistic of course, but klocki i, in particular, has a very bright and heartwarming style, and I think the guy who designed these titles is a genius.

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Absolute Drift

I actually really like minimalistic driving games (not that I’ve tried that many), and now I really want to try this one. Oh, and I also really like drifting, so why wouldn’t I add this to my wishlist instantly? (And that’s exactly what I did). There are plenty of events and tracks to try out, and I think you could especially have fun with this game whilst listening to music or listening to a podcast or something zen like that. Because, after all, the game is also the ‘zen edition’ too. It would be a shame not to take advantage of that.

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Warcube

This game made me audibly say ‘aww’ when I saw it because I love games that feature cube characters (reminds me of Unbox, which is another great game). This game states that you can ‘crush your enemies, siege castles, and bring glory to your six-sided self!’ which sounds extremely exciting to me. And did I mention that you play as cubes? In medieval times. Yes, cubes. Adorable little cubes. Cubes cubes cubes. They should just take my money now.

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Seek Etyliv

I think it’s time we brought even more RPGs to the list. Seek Etyliv is a very recent minimalistic experimental puzzle game where every move counts. It combines poem storytelling and dungeon crawling, and the style and interactions that you face are all very unique to the game. I bet it’s a great experience. The whole game also takes place on a 3×3 grid, so you have to be careful. I for one would love to try this out.

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NO THING

Now, you can’t have a list of minimalistic games without something weird and surreal, because honestly, if you want to make a minimalistic game, then that’s a perfect opportunity to make it weird too. This game is set in 1994, but strangely, it’s the future. It tells the story of an office clerk who is sent to the Queen of Ice with an important message, whatever that may be. There’s simple controls, full-voiceovers, bright, colourful graphics and wave music. So, if you enjoy a simple yet really intriguing, difficult, out-of-this-world game, then this is for you.

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Ballz: Farm

You have to admit that the graphics look cute in this game, and I’m a sucker for cute graphics. Plus, I like the title. Apparently, you control a paddle, and you attempt to make it bounce against a number of objects, causing them to disappear. So, you have to keep hitting objects until every single one of them is gone. Simple! And definitely minimalistic (and apparently it has fun farm music too, which means I’m instantly sold).

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Burly Men at Sea

Finally, it’s time for a visual novel/point-and-click game, and this one looks like it has absolutely great visuals which represents minimalism really well. The game follows a folktale about a trio of bearded fisherman, who seek adventure. I for one love games which involve folklore, especially Scandinavian folklore. It’s so fascinating to me, and I’m really happy that I stumbled upon this. Also, I like the fact that it’s the second game made by a husband and wife duo (called Brain&Brain). It seems absolutely great.

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So there we have it! I thoroughly enjoyed writing this post, and all these games have those particular atmospheres to them that just draws me in. I can’t want to try them all one day. Games games games. I love games.

So yeah! Thank you for reading and Happy Gaming!

-LDG

Music Spotlight #7: Benny Oschmann

MAY ISSUE: POST #33

I always struggle with these posts, not because they’re difficult to write, but because it’s hard to choose a composer in the first place. I look at the games on my shelves and I think to myself ‘who’s going to be the lucky sod this time?’ But today, miraculously, I thought, why don’t I do a post on one of my favourite game series? I haven’t done one on the series really, so this is a perfect opportunity to at least feature some of the music.

That series is The Book of Unwritten Tales. It makes me sad that the series, from what I know, isn’t really well known when it should be. It’s one of the wittiest, unique-looking point and click series I’ve ever played. I had tons of fun with it, and I’d play it all over again.

But this post, in particular, is about the award-winning musician who made the music for this series, and of course, plenty of other titles too. He’s taken part in projects such as Kinectimals, Toy Story 3 – The Video Game, Hitman Absolution, Angry Birds Toons and The Raven – Legacy of a Master Thief. This composer I speak of is none other than Benny Oschmann (which is a great name if you ask me).

Name: Benny Oschmann
Country: Germany
Links: Website  

Thank you to the YouTube channels for providing us with the music!

Of course, first of all, I want to remind myself of the great music from The Book of Unwritten Tales. The game follows the story of four characters, whom you play as, named Wilbur, Nate, Ivo, and Critter. They exist in a world torn by war, and a particular artifact in the world is about to determine everybody’s fate. There are great puzzles joined by amazing voice-acting, and of course, music. So let’s have a listen.

I don’t know about you, but this gets me pumped up for the game, especially the beginning.

This one actually feels really nostalgic. It’s really rememberable, and even after a second (or a millisecond) I could tell you which game this piece comes from (if I’m just hearing it that is. Looking at the video would be cheating).

These two tacks, in particular, fit the game perfectly. When you’re playing, they really set the mood and the atmosphere. It’s perfect.

Unfortunately, the soundtracks for the other two games aren’t really uploaded well onto YouTube, but here’s the full soundtrack for The Book of Unwritten Tales: The Critter Chronicles, which from the get-go, you can hear it’s brilliant. It’s a light-hearted and fun game, and you can feel that through the music, which is so important, in my opinion. The music of a game can leave big impressions.

I really want to play The Raven: Legacy of A Master Thief, and the music gives me a pretty good first impression (and reminds me of The Book of Unwritten Tales as well. It’s strange how you can recognise someone’s style across different projects). If anyone has played this game, please let me know what you think of it!

He also composed the music for a game called Black Mirror which released late last year. It currently has mixed reviews on Steam but I think it looks pretty interesting, however, it is a re-imagining of a gothic-horror adventure series, so I think I would want to try those first. But yes! Since this post is about Benny Oschmann, I thought I’d finish off with this beautiful piece for Black Mirror. Please do enjoy.

Thank you for reading and Happy Gaming!

-LDG

Artist Spotlight #7: Sebastian G Hyde

MAY ISSUE: POST #32

Since I’ve been on a Sims kick recently, I thought I would look into some of the artists for at least one of the games in the series (and it wasn’t easy to choose). I’ve seen a few pieces of art for The Sims series before and it’s actually really awesome. I don’t know about you, but when I think of concept art, the first thing that comes to mind is like, adventure and giant landscapes and protagonists and heroines, but no, of course, there’s also the art for chill games like The Sims, and that’s exactly why I’m showcasing Sebastian G Hyde with you today.

I personally love The Sims, and that goes for both the PC and console releases. The first game on PC was released in the year 2000, and of course, has been very popular and still holds up today. The style of the series has definitely gone through a lot of changes though. I personally like the earlier eras, but that’s probably because I like retro and nostalgic things.

So, who is this artist I’m showcasing anyway? Let’s have a look.

Name: Sebastian G Hyde 
Links: Webiste Fine Art Website 
All artwork owned by Sebastian G Hyde. Images are gathered are from
his websites.

Sebastian G Hyde was probably born drawing or at least started at a very young age. He was born in Cincinnati, Ohio and raised just north of Seattle, Washington. He graduated with a BA in Illustration from the Academy of Art University in San Francisco in 1989. What’s awesome is that he holds (or did hold) a weekly drawing session at his home studio, which many local artists attended. I really really wish I could’ve attended too. Woah, is that motivation I feel? 

But anyway, first off, let’s take a look at some of his concept art, and then move onto some of his more personal work. He has created a range of art pieces and really awesome ones at that.

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He produced artwork for games in The Sims series such as Pets, Castaway and Urbz, and honestly, there’s so much work on his website(s) that you can’t go wrong with having a browse. I don’t think you can blame me for including so many either. I love his pencil work and the shading that he does, and also the few pictures that do have colour are coloured so nicely. It really captures the fun and light-heartedness of The Sims series in general.

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He has of course also produced concept art for other games and game concepts, including Motor Derby, Crystal Castle, Mutants,  and Master of Magic II. Even his artwork alone makes me want to try out these games, even though Mutants was only a concept.These images in particular have a pretty unique style to them.

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There are also illustration and 2D and 3D art pieces on his website, but I want to move onto his other website, which is a compilation of his fine art pieces. I don’t think I’ve yet really talked about fine art when it comes to concept artists, and it’s nice to finally feature some. There are lots of drawing to browse through, so I recommend you take a look for yourself. But first, here are some of his figure drawings. I took some figure drawing classes for a while, and I can tell you that it’s not easy at all. Although, Sebastian sure makes it look easy. But these pieces are really beautiful, and the colours are really nice too. He’s definitely a talented dude.

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Finally, I think we should finish off by looking at some wonderful landscapes. I know I say this a lot, but you really can’t go wrong. He really has experimented a lot, and that is definitely what makes him a great artist.

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And he clearly has a sense of humour too.

Thank you for reading and Happy Gaming!

-LDG

Old Cartoons and Their Video Games: Part #1

MAY ISSUE: POST #31

After video games, cartoons are my next passion. Or animated media in general. I think animation is so imaginative and creative, and there are so many different styles and unique artists out there to look out for. I remember growing up with all the old Cartoon Network shows, and I still love them to death today. I personally am starting to collect VHS tapes, and I would love to own some cartoons on VHS one day as well. Then, oh boy, I could have a proper nostalgic evening.

Therefore, today’s post will be about cartoons that aired around the 90s and the video games that were produced along with them. Whether they were good or not, well that’s another question, but it’s still so much fun to be able to step into the shoes of your favourite characters.

I could probably make a series of posts called ‘A Blast from the Past!’ I mean, I’d enjoy it for sure, and I’d hope that you would enjoy reading too. But anyway, enough of my ideas, let’s get onto this post in particular.

SpongeBob SquarePants

SpongeBob definitely has a lot of video games that you can collect if you so wish. Correct me if I’m wrong, but I believe that Spongebob’s first appearance in a video game was in Nicktoons Racingand after that he started to appear in his own games such as SpongeBob SquarePants: Legend of the Lost Spatula, SBSP: SuperSponge, SBSP: Revenge of the Flying Dutchman, SBSP: Battle for Bikini Bottom, SBSP: Lights, Camera, Pants! and much more.

The most recent release, which I own and have earned 100% trophies for is called SpongeBob HeroPants, and it’s safe to say, that the video games have slightly decreased in quality. While the gameplay was fun for a while and it is a nice light-hearted title, I really thought the graphics could’ve been a tad more up to scratch. Plus there were a few bugs. Whether there’ll be more video game releases in the future, I don’t know. But I’d love to see a modern SpongeBob game with a lot of love put into it.

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SpongeBob SquarePants: The Movie 

The Simpsons 

The Simpsons has many great (and not so great) video games and old retro arcade titles, and I for one would collect them all. It’s not surprising that the longest-running American sitcom and animated program has had many video games over the years. To be honest, I really love the look of one of the earliest games, imaginatively called The Simpsons, which was a beat ’em up Arcade game ported to the Commodore 64 and MS-DOS. I’m just going to leave a couple pictures here for you to drool over.

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The other first few games mainly featured Bart, with Bart vs. the Space Mutants, Bart’s House of Weirdness, Bart Simpson’s Escape from Camp Deadly, Bart vs. the World, Bart vs. the Juggernauts and quite a lot more leading up to the late 90s. After that, we were blessed with releases such as Krusty’s Fun House, The Itchy & Scratchy Game, The Simpsons Road Rage, The Simpsons: Hit & Run and The Simpsons Game.  Unfortunately, the most recent game we have is only on IOS, although Tapped Out isn’t bad at all. I would love to see an HD release or remake of some of the PS2 titles, or a new game altogether. I’m sure they could conjure up something really amazing if they went the right way about it. I’ll pray every night onto my pillow until the day comes.

 

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The Simpsons: Skateboarding

 

Rugrats

The next set of games is actually from a series which I don’t remember much of, which is crazy. I know I watched it a little growing up, but I don’t have many memories of it, which is a shame. I really want to watch it properly at some point though, because it would still have that nostalgic feeling attached to it.

There were surprisingly a lot of video games based on the series, on a number of different consoles. The first game was called Rugrats: Search for Reptar which was released on the PS1. Games that followed included Rugrats: Scavenger Hunt, Rugrats in Paris: The Movie, Rugrats Totally Angelica, Rugrats Go Wild, Rugrats: Royal Ransom and Rugrats: Time Travelers. 

Of course, the Rugrats have been in other games too such as Nicktoons Racing and Nickelodeon Party Blast. I do own the disc of one Rugrats game on PS1, but apart from that, I don’t have much knowledge of the series. But, that’s all about to change in due time. Soon, I’m going to be a master of old cartoons and the Rugrats. I will have power.

 

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Rugrats: Studio Tour (I know, this picture is terrifying.)

The Adventures of Jimmy Neutron: Boy Genius

I love this show so much. I actually only started watching it a few years ago, but better late than never right? You have to love a show that has a kid who’s a genius, with some stupid friends to contrast with him perfectly.

A personal goal of mine is to own more Jimmy Neutron games, and frankly, there aren’t actually too many, so it shouldn’t take too long. The video games released include The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies, TAOJNBG: Jet Fusion, Jimmy Neutron vs. Jimmy Negatron and Jimmy Neutron: Boy Genius. Jimmy Neutron has of course also starred in a lot of Nickelodeon games too, such as Nickelodeon Party Blast, Nicktoons: Attack of the Toybots and Nicktoons: Freeze Frame Frenzy. Of course, those three titles feature a lot of great Nickelodeon shows and characters, including the aforementioned SpongeBobThere’s also the game Nicktoons Unite! which I personally own on PS2 and can’t wait to beat, since it seems really fun. You can’t go wrong with starting up games like this every now and then, it really makes a difference from other modern games released recently, and I think that’s a good thing. Plus, who doesn’t love some good ol’ nostalgia?

 

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Jimmy Neutron: Boy Genius

 

 

The Powerpuff Girls

Last but not least on this list, is the great show that is The Powerpuff Girls. I don’t own any games based on The Powerpuff Girls series, and it makes me pretty darn sad. But, hopefully, soon I can pick some up.

The first game to come out was The Powerpuff Girls: Bad Mojo Jojo, and the next game was TPG: Paint the Townsville, which were both of the Game Boy Colour. Games after that included TPG: Battle HIM, TPG: Mojo Jojo A-Go-Go, and TPG: HIM and Seek. On console, there were the titles TPG: Chemical X-traction and TPG: Relish Rampage. Again, I don’t own any of these games and I’m not really sure how they were received, but coming from someone who loved Cartoon Network and who wants to own every game on this list, I don’t think you could go wrong.

 

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The Powerpuff Girls: Mojo Jojo A-Go-Go

 

So there we have it! I really do enjoy experiencing a blast from the past, and I think now, I’m going to go ahead and play some retro video games to end my day.

What was your favourite video game based on a cartoon? Let me know in the comments!

Thank you for reading and Happy Gaming!

-LDG

 

The Beaten Diaries #11: The Evolution of Lara Croft

MAY ISSUE: POST #28

I am so excited to be writing a post on Lara Croft and the Tomb Raider games. I love her so much and, of course, the games as well. As a character though, she is definitely the one that has inspired me the most. I always wanted to be strong and badass like her (and that is still my goal, to be honest. At the moment, I’m as weak and wimpy as you can get).

On Christmas day 2016, I received a PS4, and along with it Uncharted 4 and Rise of the Tomb Raider. I personally started up Rise of the Tomb Raider first, and I was absolutely blown away by the graphics. I have no idea how long the game took me to beat (darn the games that don’t have a time counter) but I did get around 67% done overall, obtaining 30% trophies in the process (which actually, isn’t that great. I must go back and get more).

Rise of the Tomb Raider is an action-adventure video game which was developed by Crystal Dynamics and published by Square Enix. Released in 2015, it follows the story of Lara (naturally) who uncovers an ancient mystery (unsurprisingly) which places her against the Trinity, a mean mean organisation. She knows that she must reach the secrets in the Lost City before her rivals, and sets out instantaneously to Siberia. I really wish I was her most of the time. I want to pack up my stuff and go uncover some secrets and explore some tombs in a random place in the world, but alas, it’s not meant to be for 22-year-old me (but I can still hope and do some push-ups in the meantime.)

So, who exactly is Lara Croft and what was she like when it all started? 

Lara Croft is the main protagonist for the whole series of Tomb Raider (lucky for us) and she is presented as a very intelligent, athletic woman who specialises in archaeology. She’s also British, and she makes me proud to be British too.

Lara in Tomb Raider (1996)

The first game saw Lara as, well, an intelligent and athletic woman, but also as a woman with ginormous boobs. You just have to mention those, to be honest, and I apologise. The difference between the promotional art and the in-game model is quite amusingly different, as she only consisted of 540 polygons in-game (probably most of those went into her boobs too.) Actually, it’s said that she looked like that because she had a rather disproportionate body, which explains a lot. I’m kind of glad they sorted that out with recent releases. But, with that being said, I like the old look of Lara Croft, and she had quite the impact (I mean, have you seen those old magazine spreads?)

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Lara in Tomb Raider II-Tomb Raider Chronicles (1997-2000)

Of course, there wasn’t too much change over the next couple of years (Tomb Raider II and Tomb Raider III), apart from some tiny fashion changes (which was inevitable since she had to wash her original clothes at some point). She definitely still had a lot of sex appeal during this time, however, I for one just love those retro sunglasses. Can I please have a pair and not look like a lunatic?

Then, the next two games came along, and by golly, they made her curvy. If you think a figure-eight is curvy, then think again. She was even curvier than before somehow. And well, she looked a tad strange in my opinion, but I still love her no matter what they do to her body. She still is the same powerful woman who I grew up loving.

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Lara in Tomb Raider Angel of Darkness-Tomb Raider Anniversary (2003-2007)

And then came the PS2 era, where they actually made her look remotely human. This is definitely my favourite era in terms of my favourite games (as for style, I’m a sucker for those retro boobs and sunglasses). Although, in Tomb Raider: Angel of Darkness she did in fact, look dark, with some gloomy lipstick and eyeliner. She looked fairly like her promotional image too, which was a ‘finally, thank goodness for that‘ moment.

Once Tomb Raider Legend came, Lara definitely looked more natural but thankfully, still as robust as ever. And the same goes for Anniversary, with another slight wardrobe change, she came back to us wielding her guns and her ponytail flying about nonchalantly.

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Tomb Raider: Underworld (2008)

If you thought that the original 500 polygons was impressive, how about I tell you that she had 32,816 polygons in this game? Oh yeah. I’m not joking. That’s actually quite amazing in terms of video game development over the years. But anyway, she, therefore, looked pretty darn detailed in this title. The only complaint I have is that I wish I didn’t get so lost during the first chapters of the game.

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Tomb Raider-Rise of the Tomb Raider (2013-2015)

And here we go, the most realistic and the most human that Lara Croft has ever been. She is looking, to be honest, impressive looking now. I almost feel as if I’m in the same room with her (I can dream). The reboot in 2013 began the use of motion capture with the games, which explains all of the feelings I just mentioned. Then we have Rise of the Tomb Raider, where, obviously, the graphics exceed them all. I’m not just talking about Lara Croft herself though, because the whole game looks spectacular.

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Of course I missed out a couple of games, such as Lara Croft and the Temple of Osiris, and also the comics and the Tomb Raider movies. But I’ll write about those at a later date. This post was a simple timeline of the progression of Lara Croft, and I for one can’t wait to see what’s in store for her in the future, and what weird and wonderful expeditions she’s going to take part in.

Finally, I will ask the demanding question, what is your favourite Tomb Raider game? Are you excited for Shadow of the Tomb Raider? Let me know in the comments!

Thank you for reading and Happy Gaming!

-LDG

Expensive Games for the Rich (i.e. not me)

MAY ISSUE: POST #26

Oh, here we go, I apologise in advance. Let’s take a look at the stuff we can’t afford and wallow in sadness. Actually, it’s probably not as sad as it is funny. How some of these video games became so expensive and how some of them are actually sold in the end too beats me. Some people must desperately want some of these games. I’m guessing because it’s either very special to them, they own a museum or they want to brag to every nerd on the planet.

This post is to show off the games that you can buy if you have a thousand pounds of loose change in your pocket, and just to say, I’m using the ‘worldwide’ option on eBay (which is very useful actually). Also, because I am merely looking at eBay, some of these prices may not be exactly accurate, but they’re definitely a good estimate.

So let’s take a look at what we can waste thousands of coins on.

Stadium Events 

Released: December 23rd, 1986 (JP)
Developer: Human Entertainment
Publisher: NES
Selling For: Approx. £1000, I believe. Although it has been sold for 
upwards of 10,000/20,000 dollars before, since it's less rare in Europe.

This game is basically a sports fitness game, where you can take part in events such as the long jump, triple jump and, of course, the 100M dash. You can play with friends, or you can try and beat the computer. When you defeat an opponent, you receive a medal or a trophy, so that’s nice. I like awards. Apparently, this game is the rarest licensed NES game available in North America, hence why it’s so expensive, so I don’t think I’ll be adding this to my collection anytime soon. Especially since I don’t even own a NES to begin with. Although I must admit, the graphics of this game look pretty neat for a game back then, and I bet the sound effects are just as charming too.

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Final Fantasy 

Released: December 18th, 1987 (JP)
Developer: Square
Publisher: Square/Nintendo
Selling For: Nearly £4000 (new and sealed)

Of course, we all know the Final Fantasy series, but did you know that you would have to pay nearly £4000 for a new and sealed copy on the NES? I didn’t know that until now. The game follows the story of four young people called the Light Warriors, who each carry one of the earth’s four elements which have been unfortunately darkened by evil. So, they must all go and restore the light and defeat the evil. ‘Dadadada da da da dada!’ Of course, just because this version is super expensive doesn’t mean you can’t play the game. I personally have it on PSP, but it’s always a shame when you can’t try out games on their original consoles. There’s always some magic when you do that.

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Super Mario 64

Released: June 23rd, 1996 (JP)
Developer: Nintendo EAD
Publisher: Nintendo
Selling For: Approx. £500  (new and sealed)

If you want to snag Super Mario 64 on the Nintendo 64 sealed, then you’ll be looking to pay around £500 pounds for it. I personally grew up playing this on the DS, and I do still own it too, however, I don’t think I’ll be splashing out £500 for a boxed copy on the N64. But it is pretty neat, and I would understand anyone who would pay that for it. It’s not too expensive for what it is, but it’s still a lot more than us people have to spare. This game obviously features Mario, who has to obviously rescue Peach from Bowser. We know the story, to be honest, but this game in particular really did impress us all with its 3D design. Even to this day, it holds up pretty well. (But don’t ask me why I selected this image. I just had to.)

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Tetris

Released: June 14th, 1989 (JP)
Developer: Bullet-Proof Software
Publisher: Nintendo
Selling For: Approx. £1000 (new and sealed)

Oop, another game for around a thousand pounds coming through! If you want a copy of Tetris sealed, for the original Gameboy, then you’ll have to sell a lot of your furniture. To be honest, I haven’t played too much of Tetris and because of that, frankly, I’m terrible at it. However, my husband loves it, and it’s quite saddening that I won’t be able to get him the sealed version anytime soon. Or ever. I don’t think he minds though since I think breaking into it would be a legitimate crime. Tetris itself was originally created by Alexey Pajitnov, and this was the portable version of his idea. The fun of the game is to stack the shapes and stack the blocks until you make a complete row and the blocks disappear. It’s, of course, one of the most widely-known and addicting puzzle games to date.

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So that’s a short list of games that are a bit too expensive for my liking. However, there are still games for around the £100-£200 mark, which is expensive but are obtainable in time if you want to save up. However, most of the time, these prices are for boxed and new versions of games, so if you’re happy with owning just the discs or cartridges, then you’re probably going to save a lot of money. But, as a collector myself, I understand the frustration.

I personally feel like this post was a little lacking, but nevermind, I’ll definitely make another part in the near future if any readers are interested. I’m sure there are hundreds of games that are expensive to get, whether that’s sealed and new or preowned.

Thank you for reading and Happy Gaming!

-LDG

5 Indie Developers You Need to Check Out!

MAY ISSUE: POST #25

I always want to give independent game companies all the respect that I have. Indie projects are usually made by a small team or group of people, without much financial support from an outside source (like robbing a bank). This means that a game can take many, many years and can be extremely challenging to complete. Of course, during recent years, there has been the ‘indie movement’, which means that a lot more indie titles are being released on systems such as PlayStation and Xbox and, of course, Steam.

This post is an insight to some indie developers that I know of. Some of their games are pretty popular already, while others, maybe not so much. It really must be a ‘trial and error’ and ‘hit and miss’ sort of thing with these sorts of teams and games. They could put so much work into a game and then not really get much recognition for it. Which is really sad, in my opinion. These teams probably need all the feedback they can get, so they can grow larger and flourish and release more of their creativity into the harsh world.

So, without any further ado, I’m going to share with you some indie developers. I hope you’ve got socks on because I’m about to attempt to blow them off.

Amanita Design

Website | Twitter

You may have heard of the little point and click adventure game called Machinarium or the game series Samorost, or even Botanicula. All of these games were released by the company Amanita Designwhich is a small studio based in the Czech Republic. The company was founded in 2003 by Jakub Dvorsky and has won many awards for its releases (which is highly deserved, to be honest).

Machinarium was the first full-length game released by the company, and I think that the beautiful and dark style of the game is unique and total a must-see. You can’t miss out on following the story of a little robot who wants to save his girlfriend who has, unfortunately (I mean, very, unfortunately) been kidnapped.

Recently they have released a title called Chuchel which is a comedy adventure game and needs lots of love. I can’t wait to try this game out sometime soon. Plus, the special edition on Steam is called the ‘Cherry Edition’ and I don’t think I would want to skip the opportunity to own an edition with that sort of adorable title.

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Fishing Cactus Games

Website | Twitter

The company Fishing Cactus Games (which is by far the most awesome company name) is a Belgian independent video game company created back in 2009. They have more than 15 years experience developing games, as the team was first working inside a big AAA studio at first, but after working there for a while and experiencing a series of unfortunate events, they decided to build up their own studio, and I’m very thankful that they did.

This is definitely one of my favourite indie developers, mainly because I played the crap out of their current only released title, a typing action adventure game called Epistory: Typing ChroniclesIt’s absolutely beautiful, and I find it such a joy to play. Fortunately, there is another game due to be released this year called Shift Quantum, which appears to be a cyber-noir puzzle platformer where you do a lot of, you guessed it, shifting. I really can’t wait, and I really can’t wait for what else is in store for the future.

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Ink Stains Games

Website | Instagram

This particular company, founded in 2015, is a Russian indie development team that successfully kickstarted and launched their first project, a top-down shooter called 12 is Better Than 6 back in 2015. They also have a turn-based RPG coming up called Stoneshard, which looks promising, in my opinion.

12 is Better Than 6 revolves around the story of an escaped slave making his way from Mexico to Texas in the year 1873, and you have to kill lots and lots of people (because killing is fun. In video games that is). The gameplay is challenging and the style is extremely distinctive and cool. The gameplay is what made the game addicting to me personally, as it’s one of those titles that makes you say ‘just one more try!’ after you die, and trust me, you die a lot (or I did anyway, you’ll probably be more skilled than myself).

I’m really looking forward to what else this game company has for us in the future, and I think keeping up with them and supporting them on Kickstarter is the right thing to do.

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Texel Raptor

I’m not just mentioning this team because of my love for theme park simulators. I promise. Although, that is the only kind of game they’re working on at the moment, but ssshh, I’d support them no matter what they’d do.

Texel Raptor is a development team based in Canada and Germany (how they communicate across seas is beyond me) founded back in 2014. Their current only release is none other than ParkitectOh man, I want it so badly, it’s insane. I feel like my childhood obsession with theme park simulation games would come back with a vengeance, but a good vengeance.

I actually find it surprising that a game of this quality is not only the first game of an indie development team but also, a game of an independent development team. Granted, it seems like it’s been in early access for a long time, but that’s what’s great about it, I think. Because they’re actually listening to our feedback and criticisms, and that’s what’s going to make the game brilliant when it’s out of early access. To be honest, if they keep working hard like this, they can take all my money for all I care.

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SMAC Games

Website | Twitter

I like indie teams that are made of only a couple of people, and this is one of them. SMAC Games is an indie team which consists of two brothers originally from Cape Town and now based in North London. I do wonder if there is any sibling rivalry, but even so, their first game Tokyo 42 looks incredible. The style especially. It’s been on my wishlist for a long time, and the fact that it’s also come to PS4 and Xbox One is awesome.

Tokyo 42 is a hyper-stylish isometric open-world shooter, and you really don’t see those every day. You dive into the world of assassins in the beautiful world of micro Tokyo, and as someone who loves Japan to pieces, this went on my wishlist straightaway.

With a game with a style such as this, I can’t wait to see what else they’re thinking of creating in the future. I recommend you keep an eye out too! Also, is it possible to live in this sort of world? Please tell me it’s possible.

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Please comment down below some indie games that you enjoy! I’d love to try out lots more. 

Thank you for reading and Happy Gaming!

-LDG

Artist Spotlight #6: Chad King

MAY ISSUE: POST #24

One of my favourite series on the PS3 is definitely the BioShock series. I’ve already mentioned it on my blog a few times, and for good reason. It’s a fantastic series with a great atmosphere and a very (very) complex and detailed story that I really must buckle down and study sometime.

I know that some people didn’t like BioShock Infinite so much, but I did. Maybe it wasn’t as good as the first game, but you can’t really compare it either. It has a completely different setting, where you’re above the clouds instead of below the sea. It’s basically a BioShock game where you finally see the sun and burn your eyeballs.

The one thing I definitely love about BioShock Infinite though is the style and the artwork that goes with it. Come on, the whole city- apart from all the violence and bad stuff- would be so peaceful to stroll around in. This also means that, yes, another item on my wishlist is the BioShock Infinite art book. Even if you didn’t like the game, you can’t deny that owning a copy would be a blessing.

Thus, one of the artists that I researched and looked into was senior artist Chad King, and that’s who I’m going to be showcasing today.

Name: Chad King
Links: Website Blogspot 
All artwork owned by Chad King. Images gathered from his website and 
Blogspot.

Chad King studied illustration at the Ringling College of Art and Design and was first hired to work as a texture artist on the video game Superman Returns in 2006. After being hired by Irrational Games, (I thank them for making such a good decision) he then began to produce lots more content. First I want to first talk about BioShock Infinite in particular, while the sun is beaming at my face from my window and I can hardly see what I’m typing.

So BioShock Infinite is the third game in the BioShock series, and it follows the story of Booker DeWitt in the city of Columbia in the year of 1912. He has been told to find a woman named Elizabeth, who has been unfortunately sealed away for quite some time. The game has a lot of chaos and philosophical concepts, which makes it pretty darn interesting if you ask me. But anyway, I’ll save that sort of talk for another post, let’s see Chad King’s art for this game in particular.

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I know that’s a lot of his work in a row, but look how amazing these are! Especially the first two. They have so much detail and really good tones and the composition of the first one almost makes my heart melt (because I took photography in school at one point and I’m all about that composition). The rest of the concepts are really cool, and it’s nice to see the ideas that went into the game before it was released.

HotelSet_A

HotelSet_F

Next up, we have the images from the Welcome Center Hotel folder on his website! And can I just say, why can’t building and management games have this style? Like, imagine a hotel management game like this. I think it would blow everyone’s minds away. It certainly would blow my mind away. And blow my socks off. Honestly, though, these buildings look so pretty floating there like that, and I don’t say that every day.

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PersonalWork_UsualSuspects

Woof_Print

Sadly we’re coming to the end, but let’s see some of his personal work because personal work is the best and you can’t go wrong. The last one there is so sweet. I want it framed. Can I please have it framed? People would come into my room and say ‘aww’ all the time, and that’s exactly what I want out of life.

And I’m sorry, this. This. This is the best artwork I have seen in a long time. It’s the kid and the bird from Up, but I think something is slightly different about them. Hm. Maybe not. This is exactly how I remember them. I’m sure of it.

Coincidentally, each time I do one of these posts it makes me want to pick up drawing again. Perhaps I should. I’ll keep you updated with my thoughts somewhere on the internet, no doubt. The internet is the best place for random and useless thoughts, and that’s my wise phrase for the day!

Thank you for reading and Happy Gaming!

-LDG

Music Spotlight #6: Darren Korb

MAY ISSUE: POST #23

To be honest, I’m going to jump straight in and say that the composer for Bastion is an outright genius. Even though I actually played it first a few years ago, the music has stuck with me ever since then. I never forgot it, and so, I picked the game up again a few days ago and beat it. It’s not a very long game if you aim to beat the story only, but it’s still really worth putting your time into.

If you’ve played Bastion before, you’ll know what I mean when I say that the music is absolutely perfect. Unfortunately, I haven’t played the developers other games yet, but I’m sure the music for those games is fantastic too.

So, who is the composer for BastionWell, his name is Darren Korb, alongside Bastion, he did indeed work on the sound and music for Supergiant’s other games, called Transistor and Pyre.

Name: Darren Korb
Nationality: American
Born: November 5th, 1983
Links: Twitter
Thank you to the YouTube channels for providing us with the music!

Darren Korb is a songwriter and composer for the indie developer Supergiant Games. He attended New York University for music production and music business, and after that, before joining the indie team, he had worked on a few small television and film projects. The co-founder of Supergiant Games is Darren Korb’s childhood friend, so that’s rather sweet, isn’t it? I wish a childhood friend of mine would come to me and ask if I wanted to take part in whatever they were doing. Although, to be honest, I have no idea what my childhood friends are doing right now. Maybe one of them is in jail. If so, perhaps I should be careful what I wish for.

Anyway, moving on. The music for Bastion is phenomenal, really. Kotaku even agrees with me, having stated that it was ‘one of the best video game soundtracks of 2011’. Darren Korb himself describes it as ‘acoustic frontier trip-hop’ which is a very intriguing sounding mix of words if you ask me. You sure don’t hear that every day. Why don’t we have a listen?

This makes me feel like some old dude with a hat ready for a pistol fight. Or, actually, it reminds me of Borderlands a lot, and that’s a good thing because the soundtrack for Borderlands is also one of my favouries. But to be honest, I won’t sit here and compare this game’s soundtrack to any other, because it really is unique on its own and it fits the game like a glove (if that makes any sense). It’s such a beautiful mix of sounds and instruments, and I really can’t get over it.

Now, this is the song I had on my iPod years ago (actually, I had the extended version on my iPod), because I loved it just that much. I still do. A lot of this music gives me goosebumps, and that doesn’t happen too often with video game soundtracks.

Speaking of goosebumps. This. This. It’s such a calm song and so so beautiful. I was trying to think of a better word to describe it, but unfortunately, beautiful is the only word I can think of. It’s extremely beautiful. Yes. Beautiful.

And then there’s this version. To be honest, it creeps me out. You have been warned. Please never have this on repeat, you will go crazy. I think I’m shuddering.

I honestly think the score should stop giving me goosebumps before my skin decides to leave me. Seriously, it’s clear that Darren Korb worked so hard on this and that he is extremely talented. The soundtrack is full of songs that you can’t forget.

Don’t ask me how, but I sang along with this one sometimes. With doo -doo-doos or something- yes, I’m an embarrassing human. But again, this is what I mean when I say that the soundtrack is easy to remember. There are certain parts of this particular piece that stick with me and will suddenly pop into my head when I’m not asking for it.

Even though I still yet to play Transistor and Pyre, I think it’s only fair in a music spotlight to show music from as many different works as possible. So let’s have a listen to a few.

I personally like this one. It sounds pretty nice, as if you were to relax on a beach or something on a bright day. It also makes me want to dance around with a hula skirt (never ask me what I imagine doing while listening to most music. I’m probably a strange human).

I was quickly listening through Pyre‘s songs and by golly, it’s amazing. These songs already make me feel like the game is full of emotions, and I haven’t even played it yet. I don’t know if I’m ready. To be honest, I’m never ready, and with music like this? Oh boy, I’ll probably need some tissues. Or lots of moral support.

And there we have it! Did you enjoy all that music? I know I certainly did. If you have any appreciation for video game scores, I recommend that you go listen to the full soundtracks for all three games as soon as possible. And, also, give the composer some love. In this day and age, we need to share around all the love we can (I don’t even know what I’m saying. Have a good day everybody!)

Thank you for reading and Happy Gaming!

-LDG